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Guard

(image)

Chosen from the toughest Swordsmen, Guards willingly forgo some of their mobility for the advantages of armor. Whether in ceremonial posts during peace, or on the battlefield in times of war, their role is always the same: defending the Warlock nobilty.

Advances from: Swordsman
Advances to: Shield Guard
Cost: 27
HP: 40
Movement: 4
XP: 78
Level: 2
Alignment: lawful
IDEE Aragwaith Guard
Abilities:
(image)sword
blade
12 - 3
melee
Resistances:
blade30%
pierce20%
impact20%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave250%
Coastal Reef230%
Deep Water10020%
Flat140%
Forest150%
Frozen240%
Hills250%
Impassable10090%
Mountains260%
Mushroom Grove250%
Sand150%
Shallow Water320%
Swamp230%
Unwalkable1000%
Village160%